Flash was created for Crytivo in 2019 for a near-future game project centered on high-tech home robberies. An agile runner and parkour specialist, he was designed around a fast, readable silhouette, high-contrast color accents, and a blend of realistic primary forms with stylized materials and subtly futuristic details.
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◆ CONTRIBUTION
I handled the complete production pipeline for the character — from high-poly modeling and garment simulation to retopology, UV layout, baking, final texturing, rigging, and skinning.
The character was also used to develop and test a unified body, skeleton, and rigging pipeline for the project. The rig was built around Maya HumanIK and supplemented with corrective deformation joints designed to preserve body volume during extreme poses and fast athletic movement.
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◆ TECHNICAL DETAILS
▸ Full character: ~53K tris
▸ 4K PBR texture sets
▸ Rig built around Maya HumanIK
▸ Additional corrective joints for improved deformation and volume preservation
Realtime full character in motion
Realtime full character still
Realtime character head
Full character highpoly
Unified character rig with procedurally driven corrective joints for improved volume preservation, developed in 2019