This female swashbuckler was created for Gameco Studios in 2020. Her design combines layered period clothing, worn leather, and restrained stylization, presenting her as a confident, focused, and highly capable swordfighter.
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◆ CONTRIBUTION
I handled the complete production pipeline for the character — from high-poly sculpting and garment simulation to retopology, UV layout, baking, final texturing, rigging, and skinning.
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◆ TECHNICAL DETAILS
▸ Full character: ~97K tris
▸ 4K PBR textures authored for Unreal Engine 4
▸ Character built around the unmodified UE4 female Mannequin skeleton, preserving its original proportions and joint placement
▸ Character rig built using ARTv2
Realtime full character
Full character highpoly
The hair mesh is a proxy for the final hair cards
Character built around the unmodified UE4 Mannequin skeleton, preserving its original proportions and joint placement.