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Swashbuckler

This female swashbuckler was created for Gameco Studios in 2020. Her design combines layered period clothing, worn leather, and restrained stylization, presenting her as a confident, focused, and highly capable swordfighter.

◆ CONTRIBUTION
I handled the complete production pipeline for the character — from high-poly sculpting and garment simulation to retopology, UV layout, baking, final texturing, rigging, and skinning.

◆ TECHNICAL DETAILS
▸ Full character: ~97K tris
▸ 4K PBR textures authored for Unreal Engine 4
▸ Character built around the unmodified UE4 female Mannequin skeleton, preserving its original proportions and joint placement
▸ Character rig built using ARTv2

Realtime full character

Full character highpoly
The hair mesh is a proxy for the final hair cards

Concept art by Gameco Studios

Concept art by Gameco Studios

Character built around the unmodified UE4 Mannequin skeleton, preserving its original proportions and joint placement.