Alice was created for an unannounced project at Gameco Studios. A stylized young adventurer and the daughter of a traveler, she combines practical field clothing with a refined silhouette and distinctive facial features.
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◆ CONTRIBUTION
Working from a studio-provided concept, I handled the complete production pipeline for the character — from high-poly sculpting and garment creation to retopology, UV layout, baking, final texturing, rigging, and skinning.
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◆ TECHNICAL DETAILS
▸ Full character: ~156K tris
▸ 4K PBR textures authored for Unreal Engine 5
▸ Rigged using the MetaHuman skeleton and rig framework
Realtime full character
Realtime character
Full character highpoly