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Pirate captain

This old pirate captain was created for Gameco Studios in 2020. His design combines a weathered, battle-worn appearance with layered period clothing, worn leather, and restrained stylization, creating the silhouette of an experienced and still-dangerous sea captain.

◆ CONTRIBUTION
I handled the complete production pipeline for the character — from high-poly sculpting and garment simulation to retopology, UV layout, baking, final texturing, rigging, and skinning.

◆ TECHNICAL DETAILS
▸ Full character: ~68K tris
▸ 4K PBR textures authored for Unreal Engine 4
▸ Rigged to the standard Unreal Mannequin skeleton
▸ Character rig built using ARTv2

Realtime full character

Full character highpoly
The hair mesh is a proxy for the final hair cards

Concept art by Gameco Studios

Concept art by Gameco Studios

Character built around the unmodified UE4 Mannequin skeleton, preserving its original proportions and joint placement.