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Golem stone hand

This stone golem arm was created for Virtuos. The asset was designed to appear solid in its passive state, with deep cracks running through the stone surface, and to break apart into large fragments and smaller debris when activated, with the separated pieces connected by lightning.

◆ CONTRIBUTION
I handled the complete production pipeline for the asset — from high-poly sculpting to low-poly modeling, UV layout, baking, final texturing, and the activation animation used to demonstrate its fragmented state.

◆ TECHNICAL DETAILS
▸ Complete asset: ~3.5K tris
▸ Two visual states: passive/solid and active/fragmented
▸ Geometry divided into separate animated sections and debris fragments
▸ Designed to preserve a complex, detailed silhouette within a strict polygon budget

Golem stone hand animation