Website powered by

Doctor's injuries

The Doctor was created during the production of Crime Boss: Rockay City (2023). The asset includes an intact character and two severe injury variants designed for an aircraft crash sequence.

◆ CONTRIBUTION
Using studio-provided clothing, footwear, base body, head scan, and source textures, I assembled the complete character, adapted the clothing to the body, retopologized the head scan, baked its surface detail, and transferred the provided textures.
From this base, I created two crash-damage variants — one with the head detached and one with the left arm severed — including modified geometry and textures, as well as custom meshes for exposed and torn tissue.
The main challenge was producing convincing damage states from existing game-resolution body and clothing assets without access to their original sources, while preserving compatibility with the intact character. Unaffected areas retained the original topology, UV layout, and texture content, with an additional blood overlay applied on top. The geometry around each injury was rebuilt and placed in unused UV space. This allowed the variants to reuse the original assets and, in the case of the detached head, preserve compatibility with the existing facial skinning.

◆ TECHNICAL DETAILS
▸ Three character states: intact and two aircraft-crash injury variants
▸ Head reconstructed from a studio-provided 3D scan
▸ Shared topology, UVs, and textures preserved across unaffected areas
▸ Custom geometry and texture work localized to the injury regions

Base / intact character version

Realtime full character - Arm injury variant

Realtime character - Arm injury variant details

Realtime full character - Head injury variant

Realtime character - Head injury variant details